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GAMES

POCKET FIGHTER
SLPS 01360
Copyright © Capcom
Sony PlayStation, 1-2 players
Fighting (sort of)
Available Now
¥5800

—by Charles McCarter





First there was STREET FIGHTER, a regular fighting game. Then came PUZZLE FIGHTER, with SD Capcom characters engaged in a TETRIS-style puzzle fight. Now there's POCKET FIGHTER, a combination of the two previous games.
  In POCKET FIGHTER, you select an SD version of a character from either the DARKSTALKERS or STREET FIGHTER franchises. Then you are pitted against another fighter in a typical STREET FIGHTER-esque contest (best of three rounds). But there are differences here. For example, when you hit your opponent, gems will sometimes fall out of them. Get them, as they will increase the power level of your special attacks. Characters' moves are similar to their full-size versions in other games (e.g., the fireball motion is still the key for success in many instances).
  Characters include Ryu, Ken, Chun-Li, Sakura, Zangief, Dan, and Gouki from STREET FIGHTER, as well as Morrigan and Felicia from DARKSTALKERS. There is also a new character, Tabasa, who is, of course, a witch.
  However, this game isn't so much about smashing your opponent as beating them with style and a sense of humor. Each character has a "rushing attack" where they will rush forward and attack, changing costumes and/or weapons a number of times. For example, Chun-Li uses a wide variety of weapons, starting with a pistol and ending with a bazooka. These attacks are more amusing than really damaging.
  Of course, there are Super attacks, which are mostly the same as they are in the regular games. For example, Ryu has his fireball, Ken has the flaming Dragon Punch, and Morrigan has her specials intact as well. However, there are also some rather interesting special attacks, such as Lei-Lei's umbrella attack or Tabasa's mecha attack.
  Controlling the characters is easier than usual because there is only one punch button and one kick button. The other two buttons are reserved for taunting (which is nearly useless) and special attacks. Other than that, the Capcom 2D fighting game engine is intact, including even super jumps.
  Another interesting aspect to this fighter is the power-ups. Since the object of the game is to get as many gems as possible to increase your power level, there are multiple ways to accomplish this. The first is, of course, by hitting your opponent and knocking gems out of them. Busting open treasure chests will also yield a number of gems. But perhaps most interesting of all are the little critters who ride on the clouds above the fighting. Taken from the Chinese Goku mythology (the same one that inspired DRAGON BALL), there is a princess, a monkey, a kappa (a turtle-like creature), and an oni (demon). Hitting them will result in different power-ups such as gems, food (which translates into extra life), or spheres that unleash ice, lightning, or bombs. However, hitting the oni results in a nasty electric shock.
  Another added bonus is trying to discover the secret moves available for the different characters. For example, just try to get Chun-Li to do the "love letter" move. It's not an easy thing, but once you figure it out, it's a riot. This game is full of little secrets just waiting to be discovered and put to use.
  The graphics are good, but there is a small amount of load time between battles. Nothing too serious, just enough to be noticeable, though. Everything else seems to be in order, and there aren't any major flaws that will keep players from enjoying this game.
  While the gameplay is not incredibly complex, this is a very fun game, especially if played with a group of friends. The emphasis here is on fun, and playing this game in groups elicits a lot of yelling and laughter. Another success for Capcom. And the US version is available now as well.

Rating: *** out of 4


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